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Camera Control
Camera Control
{ "componentName":"cameraControl" , "cameraName" : <String> , "bounds" : { "min" : <FVector> ,"max" : <FVector> } , "sticky" : <Float> , "drag" : <Percent> }
Overview
- Forces the camera to follow an entity
Members
- cameraName
- A camera name (usually 'main')
- bounds
- Maximum and Minimum distance camera can move from the origin
- sticky
- Defines a world ordinate number to indicate the minimum distance from an extent before the camera will begin to follow
- drag
- Defines a Percent (0-1) that will determine how fast the camera can follow the entity.
* 0 indicates no movement
* 1 indicates to snap to entities position
- Defines a Percent (0-1) that will determine how fast the camera can follow the entity.
Properties
- None
Events
- None
Remarks
- Does not support pool entities
FVectors do not need to be fully compliant
{ "x": <Float> } will cause bounds to only apply to the x or horizontal axis
, multiple selections available,