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Code Block
{
    "type" : "tiledScroller"
    "entity" : "string",
    "postitionY" : number | property
    "zPositionRange" : array<float>
    "maximumOffset" : vector
    "speed" : number | Property, // meters per second
    "paused" : bool,
    "listeners" : object
}
Code Block
"maximumOffset" : {
    "x" : float
  , "y" : float
}
Code Block
"listeners" : {
    reset : string
}

Overview

  • Moves a texture horizontally Fills textures across the screen and moves them horizontally

Properties

  • None

Events

  • None

Remarks

  • entity - path to an entity file or name entity of pool
  • positionY - vertical offset
  • zPositionRange - Stacking range to keep from seeing texture artifacts if overlapping occurs
  • maximumOffset - an offset amount for repeating textures.  When the offset is reached the texture will reset back to the original position.  This addresses texture artifact issues when scrolling adjacent images
  • speed - rate at which texture moves across the screen
  • paused - not moving initially
  • listeners - events that will be caught

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